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1991-10-01
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Colors (version 1.0)
Requirements: 512K Ram and VGA video display.
The Game: Colors is a tetris-like game where pieces of different
colors fall into a pit.
Object: The object of Colors is to line up blocks of the same color
in order to eliminate the rows and score points.
Game Over: The game is over when your pile of blocks in the pit
reaches the top of the screen.
Pieces: The blocks falling into the pit are all the same size. The
only thing different about the blocks is that they are made up
of different colored blocks. The piece cannot be rotated, but
the colored blocks inside each piece can. be rotated.
Clearing Rows: Rows are cleared by lining up a specified number of
blocks of the same color in a row. This can be done
horizontally, vertically, or diagonally.
~Collapsing Rows: Rows of the same color disappear from the screen
and the remaining blocks above the row fall into their place.
The board grows!: Colors has an option so that the board will grow
periodically. The bottom row of the pit is inserted with
random colored blocks and the rest of the blocks on the board
moves up one position.
Next Piece: Colors has an option allowing the player to toggle On
and Off the Next Piece option, which allows the player to see
the Next Piece which is going to be put into play.
Scoring: Scoring is a function of many aspects of the game. Points
are only earned when rows of colored blocks are cleared (the
more blocks cleared the more points earned). The higher the
piece is dropped the more points that will be added to the
score. Score also depends upon the difficulty level which is
determined by other options of the game, such as number of
total colors, piece size, board growth difficulty, whether the
Next Piece option is on or off, the number of colored blocks
needed in a row to clear, and the level that is currently
being played on.
Main Menu Options: After the title screen appears, the main menu
will display a list of options. Use the Up and Down arrow
keys to change the selection which the arrow is pointing to.
Use the Enter or Space key to Change/Select that option.
Play Game: Starts the game with the current game options
selected.
View High Scores: Views the ten top Colors scores. High
scores are saved to your disk.
Level: There are 10 different difficulty levels. The higher
the level, the faster the pieces fall.
Number of colors: You can play with a total of 5 up to 10
different colors.
Next Piece: Selects whether the Next Piece option will begin
On or Off when the game is started. The Next Piece
option can also be toggled in the course of the game.
Colors in a row: The number of colors needed in a row to clear
colored blocks. Can be 3, 4, or 5.
Piece Size: The size of the pieces can range from 2 to 4
blocks in length. There is also a Random option in which
random sized pieces will be generated (from 1 to 4 blocks
long).
Board Grow Rate: Determines the difficulty in which the board
will grow. (Hard, Average, Easy, or No growth)
Help: Gives a summary of keys used to play the game.
Quit: Exits Colors and returns the user to Dos.
Which Keys Do What:
Left Arrow: moves a piece left
Right Arrow: moves a piece right
Space Bar or Down Arrow: drops a piece early.
Up Arrow: manually advance to next level.
Middle Key (5 on numeric keypad) or Tab: rotate colors on
current piece.
P: Pause/Unpause game.
ESC (Escape): quit game.
End or Enter: Toggle Next Piece On/Off.
Special Thanks:
Special thanks to Andy Gross who helped me to write a keyboard
routine for the game.
Also, special thanks to the following people who play-tested
this game:
Gene Oswald
Mindy Haring
Michelle Rigby
Comments:
The game was written in Turbo Pascal (version 6.0).
Listing of Files:
===================
COLORS.EXE - The actual Colors program
COLORS.DOC - Documentation to Colors (this file)
COLORS.ICN - An icon for use in Windows 3.0.
VGA256.BGI - Borland's VGA-256 color graphics driver.
COLORS.DAT - High Score Data File
You can send any comments, reports of bugs, ect. to
Bill Kratzer Bill Kratzer
107 Beaver Hall or 12 Ringneck Drive
University Park, PA 16802 Harrisburg, PA 17112
Email can be sent to: WMK101@psuvm.psu.edu
License: This program is not Shareware, but a donation of any size
would be greatly appreciated. Donations of $10 or greater receive
source code. Please do not modify the run-time code. Have fun
with the game!
For source code, send $10 and specify media size (3-1/2 or 5-1/4)
to
William M. Kratzer III
12 Ringneck Drive
Harrisburg, PA 17112.